CNET Networks Entertainment GameSpot | GameFAQs | SportsGamer | MP3.com | TV.com | Metacritic
Season 1

Pilot. Rabbot  

Community Score

8.0 Great 14
reviews
First aired: 12/30/2000    Production Code: 101

Dr. Weird unveils his latest creation, the Rabbot, but when he sprays it with French perfume, it breaks its way out of the laboratory and crushes Carl's car, and heads for downtown New Jersey. When Carl comes out of his house the next morning, Shake decides to put the Aqua Teens onto the case, in order to make $20 off of Carl. While the trio are at the mall, Shake becomes tired of the case and becomes eager to close it, though Frylock insists on continuing the investigation after finding some heavy evidence. However, as the Aqua Teens leave the mall, they pass through downtown New Jersey, where the Rabbot has gained the ability to turn anything in its path very hairy...

2. Escape from Leprechaupolis  

Community Score

8.0 Great 9
reviews
First aired: 9/9/2001    Production Code: 102

Leprechauns use Dr. Weird's Rainbow Maker 400 to capture people from afar, taking them to the middle of the woods, and then stealing their shoes. Their antics eventually lead to the involvement of the Aqua Teens.

3. Bus of the Undead  

Community Score

8.7 Great 6
reviews
First aired: 9/30/2001    Production Code: 103

Dr. Weird creates a mutant moth/human called Mothmonsterman, but it flies out of the giant hole left by Rabbot and toward the Aqua Teen's house craving the bright light it sees coming from within. However, the Aqua Teens are using Carl's electricity, and when he makes them turn off the light, Mothmonsterman does everything in his power to get it turned back on, scaring the living daylights out of Meatwad and Shake.

4. Mayhem of the Mooninites  

Community Score

9.1 Superb 4
reviews
First aired: 10/14/2001    Production Code: 104

A pair of two-dimensional creates from the Moon known as the Mooninites unexpectedly drop by the Aqua Teens' neighborhood. There, they start to take advantage of Meatwad and torture him where they wreak havoc upon others around them.

5. Balloonenstein  

Community Score

8.7 Great 5
reviews
First aired: 12/23/2001    Production Code: 105

Meatwad receives electrical powers after Shake accidentally traps him in the clothes dryer for a week, and soon proceeds to create a balloon monster using static, once again, on accident.

6. Space Conflict from Beyond Pluto  

Community Score

8.8 Great 1
review
First aired: 4/7/2002    Production Code: 106

Frylock attempts to make contact with aliens and is successful... but there's only two problems. First, the aliens want to take over Earth, and second, they're too stupid to pull it off.

7. Ol' Drippy  

Community Score

8.8 Great 4
reviews
First aired: 4/21/2002    Production Code: 107

Shake makes a large mess in the kitchen and refuses to clean it, eventually resulting in the formation of a new lifeform which Meatwad gleefully names "Ol Drippy." Shake becomes jealous of the attention that the new character receives.

8. Revenge of the Mooninites  

Community Score

9.1 Superb 2
reviews
First aired: 5/5/2002    Production Code: 108

The Mooninites return to cause more havoc. They "help Meatwad" get tickets to get a ten speed bicycle. However, they spend the tickets instead on the Foreigner belt, which is infused with all the magical powers of the 70's Rock band of the same name. And like Carl says, Foreigner does indeed rock, and so does the belt.

9. MC P Pants  

Community Score

8.9 Great 5
reviews
First aired: 5/19/2002    Production Code: 109

Subliminal messages in the music Meatwad has been listening to draw the team to a warehouse, where they find out that rap artist behind the music is actually a giant spider.

10. Dumber Dolls  

Community Score

9.1 Superb 2
reviews
First aired: 11/3/2002    Production Code: 113

Meatwad gets a new doll, Happy Time Harry, which has a dreadfully bitter and jaded personality. Happy Time Harry's time is up when his negativity begins to affect everyone.

11. Bad Replicant  

Community Score

8.9 Great
First aired: 11/10/2002    Production Code: 115

Master Shake is kidnapped by returning characters Emory and Oglethorpe. The two aliens replace him with a "replicant." But Frylock and Meatwad soon realize that the Shake "replicant" doesn't resemble Shake at all.

12. Circus  

Community Score

8.0 Great
First aired: 11/17/2002    Production Code: 110

Master Shake sells Meatwad to the circus, but when Meatwad becomes a huge big top success, Shake gets jealous and tries to get in on the act. It's a battle of the freaks!

13. Love Mummy  

Community Score

8.2 Great 1
review
First aired: 11/24/2002    Production Code: 112

Frylock discovers a mummy in the crawlspace under the house. The mummy begins to exhort his bratish favors from Frylock by threatening him with an ancient Egyptian curse.

14. Dumber Days  

Community Score

8.5 Great 1
review
First aired: 12/1/2002    Production Code: 111

After Shake uses Meatwad's brain to perform stunts in the pool, it's discovered that Meatwad's brain is nothing more than a toy with a jingle bell in it. After Meatwad goes through a brief depression, Carl gets him a new live brain against Frylock's will. After Meatwad gets his new brain, he begins to grow smarter and larger.

15. Interfection  

Community Score

8.4 Great 4
reviews
First aired: 12/8/2002    Production Code: 114

While looking up teeth conspiracies (and Metallica) on the internet in Frylock's room, Shake and Meatwad make various popup windows appear in Frylock's room which start to spread throughout the house.

16. PDA  

Community Score

8.6 Great
First aired: 12/15/2002    Production Code: 116

Shake is missing his Personal Digital Assistant. The gang proceeds to look in the Adirondack mountains and in Carl's pool for it, until finally they confront the thief. If he IS a thief. Or maybe Shake's just greedy and wants his PDA.

17. Mail Order Bride  

Community Score

8.7 Great 1
review
First aired: 12/22/2002    Production Code: 117

As a Christmas present to themselves, Shake and Carl split the cost of a mail-order bride from Russia. Unfortunately, once she gets a look at her new "husbands" she freaks out and locks herself in Carl's house, leaving Carl stuck outside.

18. Cybernetic Ghost of Christmas Past from the Future  

Community Score

8.9 Great 6
reviews
First aired: 12/29/2002    Production Code: 118

Carl is visited by the Cybernetic Ghost Of Christmas Past From The Future and learns that his house is built on an elfin graveyard thus causing his pool to fill with blood. Then the Cybernetic Ghost Of Christmas Past From The Future recounts a long story about the first Christmas.

Next
advertisement